TY - GEN
T1 - Illustration of complex real-world objects using images with normals
AU - Toler-Franklin, Corey
AU - Finkelstein, Adam
AU - Rusinkiewicz, Szymon
PY - 2007
Y1 - 2007
N2 - This paper investigates the creation of non-photorealistic illustrations from a type of data lying between simple 2D images and full 3D models: images with both a color (albedo) and a surface normal stored at each pixel. Images with normals combine an acquisition process only mildly more complex than that for digital photographs (and significantly easier than 3D scanning) with the power and flexibility of tools similar to those originally developed for full 3D models. We investigate methods for signal processing on images with normals, developing algorithms for scale-space analysis, derivative (i.e., curvature) estimation, and segmentation. These are used to implement analogues of stylized rendering techniques such as toon shading, line drawing, curvature shading, and exaggerated shading. We also introduce new stylization effects based on multiscale mean curvature shading, as well as fast discontinuity shadows. We show that our rendering pipeline can produce detailed yet understandable illustrations in medical, technical, and archaeological domains.
AB - This paper investigates the creation of non-photorealistic illustrations from a type of data lying between simple 2D images and full 3D models: images with both a color (albedo) and a surface normal stored at each pixel. Images with normals combine an acquisition process only mildly more complex than that for digital photographs (and significantly easier than 3D scanning) with the power and flexibility of tools similar to those originally developed for full 3D models. We investigate methods for signal processing on images with normals, developing algorithms for scale-space analysis, derivative (i.e., curvature) estimation, and segmentation. These are used to implement analogues of stylized rendering techniques such as toon shading, line drawing, curvature shading, and exaggerated shading. We also introduce new stylization effects based on multiscale mean curvature shading, as well as fast discontinuity shadows. We show that our rendering pipeline can produce detailed yet understandable illustrations in medical, technical, and archaeological domains.
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U2 - 10.1145/1274871.1274889
DO - 10.1145/1274871.1274889
M3 - Conference contribution
AN - SCOPUS:36949003409
SN - 1595936246
SN - 9781595936240
T3 - NPAR Symposium on Non-Photorealistic Animation and Rendering
SP - 111
EP - 119
BT - Proceedings - NPAR 2007
T2 - NPAR 2007: 5th International Symposium on Non-Photorealistic Animation and Rendering
Y2 - 4 August 2007 through 5 August 2007
ER -