Abstract
We investigate a new hybrid of sort-first and sort-last approach for parallel polygon rendering, using as a target platform a cluster of PCs. Unlike previous methods that statically partition the 3D model and/or the 2D image, our approach performs dynamic, view-dependent and coordinated partitioning of both the 3D model and the 2D image. Using a specific algorithm that follows this approach, we show that it performs better than previous approaches and scales better with both processor count and screen resolution. Overall, our algorithm, is able to achieve interactive frame rates with efficiencies of 55.0% to 70.5% during simulations of a system with 64 PCs. While it does have potential disadvantages in client-side processing and in dynamic data management - which also stem from its dynamic, view-dependent nature - these problems are likely to diminish with technology trends in the future.
Original language | English (US) |
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Title of host publication | Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware |
Pages | 97-108 |
Number of pages | 12 |
State | Published - Dec 1 2000 |
Event | 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware - Interlaken, Switz Duration: Aug 21 2000 → Aug 22 2000 |
Other
Other | 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware |
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City | Interlaken, Switz |
Period | 8/21/00 → 8/22/00 |
All Science Journal Classification (ASJC) codes
- Hardware and Architecture
- Computer Science Applications