Geometrical and topological consistency in interactive graphical preprocessors of three-dimensional framed structures

M. Gattass, G. H. Paulino, J. C.Gortaire C.

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

This paper shows how interactive graphical preprocessors can treat inconsistent data to generate consistent finite element and structural models. Algorithms are described for checking the geometrical and topological consistency of three-dimensional meshes made up of one-dimensional finite elements. With the consistency guaranteed, the user of a graphical preprocessor can freely create the geometry and topology of a structure with his or her attention concentrated only on the image shown on the screen. Inconsistencies like repeated nodes or partially overlapped bars are left to the system to solve.

Original languageEnglish (US)
Pages (from-to)99-124
Number of pages26
JournalComputers and Structures
Volume46
Issue number1
DOIs
StatePublished - Jan 3 1993
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Civil and Structural Engineering
  • Modeling and Simulation
  • General Materials Science
  • Mechanical Engineering
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Geometrical and topological consistency in interactive graphical preprocessors of three-dimensional framed structures'. Together they form a unique fingerprint.

Cite this