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Game theory, on-line prediction and boosting

Research output: Contribution to conference › Paper › peer-review

Abstract

We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple proof of von Neumann's famous minmax theorem, as well as a provable method of approximately solving a game. We then show that the on-line prediction model is obtained by applying this game-playing algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the `dual' of this game.

Original languageEnglish (US)
Pages325-332
Number of pages8
DOIs
StatePublished - 1996
Externally publishedYes
EventProceedings of the 1996 9th Annual Conference on Computational Learning Theory - Desenzano del Garda, Italy
Duration: Jun 28 1996 → Jul 1 1996

Other

OtherProceedings of the 1996 9th Annual Conference on Computational Learning Theory
CityDesenzano del Garda, Italy
Period6/28/96 → 7/1/96

All Science Journal Classification (ASJC) codes

  • Computational Mathematics

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