TY - GEN
T1 - From Illusions to Beyond-Real Interactions in Virtual Reality
AU - Abtahi, Parastoo
N1 - Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/10/10
Y1 - 2021/10/10
N2 - Despite recent advances in technology, current virtual reality (VR) experiences have many limitations. When designing VR interactions, we can leverage the unique affordances of this virtual medium and our ability to programmatically control the renderings to not only overcome these limitations, but also to create new interactions that go beyond the replication of the real world. In my dissertation, I seek to answer the following research questions: How can we utilize the unique affordances that VR offers to overcome the current limitations of this technology? How can we go even further and design mixed reality interactions that leverage these affordances to extend our experiences in the real world? In my work, I approach movement-based VR interactions from a sensorimotor control perspective, carefully considering the plasticity and limits of human perception. To answer the first research question, I explore various visuo-haptic illusions to overcome the limitations of existing haptic devices. In my ongoing work, I am building tools that help researchers and practitioners design and evaluate novel and usable mixed reality interactions that have no real-world counterparts.
AB - Despite recent advances in technology, current virtual reality (VR) experiences have many limitations. When designing VR interactions, we can leverage the unique affordances of this virtual medium and our ability to programmatically control the renderings to not only overcome these limitations, but also to create new interactions that go beyond the replication of the real world. In my dissertation, I seek to answer the following research questions: How can we utilize the unique affordances that VR offers to overcome the current limitations of this technology? How can we go even further and design mixed reality interactions that leverage these affordances to extend our experiences in the real world? In my work, I approach movement-based VR interactions from a sensorimotor control perspective, carefully considering the plasticity and limits of human perception. To answer the first research question, I explore various visuo-haptic illusions to overcome the limitations of existing haptic devices. In my ongoing work, I am building tools that help researchers and practitioners design and evaluate novel and usable mixed reality interactions that have no real-world counterparts.
KW - beyond being there
KW - optimal control theory
KW - reality-based interactions
KW - sensorimotor system
KW - virtual reality
KW - visuo-haptic illusions
UR - http://www.scopus.com/inward/record.url?scp=85117907145&partnerID=8YFLogxK
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U2 - 10.1145/3474349.3477586
DO - 10.1145/3474349.3477586
M3 - Conference contribution
AN - SCOPUS:85117907145
T3 - Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
SP - 153
EP - 157
BT - Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
PB - Association for Computing Machinery, Inc
T2 - 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Y2 - 10 October 2021 through 14 October 2021
ER -