Abstract
Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial dimensions rather than the usual 3. The subjects were able to learn the spatial geometry of the 4-dimensional maze as measured by their ability to perform path integration, a standard test of spatial ability. They were able to travel down a winding corridor to its end and then point back accurately toward the occluded origin. One interpretation is that the brain substrate for spatial navigation is not a built-in map of the 3-dimensional world. Instead it may be better described as a set of general rules for manipulating spatial information that can be applied with practice to a diversity of spatial frameworks.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 1066-1077 |
| Number of pages | 12 |
| Journal | Journal of Experimental Psychology: Human Perception and Performance |
| Volume | 34 |
| Issue number | 5 |
| DOIs | |
| State | Published - Oct 2008 |
All Science Journal Classification (ASJC) codes
- Experimental and Cognitive Psychology
- Arts and Humanities (miscellaneous)
- Behavioral Neuroscience
Keywords
- maze learning
- mental rotation
- path integration
- spatial adaptation
- spatial processing