Abstract
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 27653-27674 |
| Number of pages | 22 |
| Journal | Proceedings of Machine Learning Research |
| Volume | 235 |
| State | Published - 2024 |
| Event | 41st International Conference on Machine Learning, ICML 2024 - Vienna, Austria Duration: Jul 21 2024 → Jul 27 2024 |
All Science Journal Classification (ASJC) codes
- Artificial Intelligence
- Software
- Control and Systems Engineering
- Statistics and Probability