@inproceedings{e6b78f1acc224418a60e80b63c626857,
title = "Fast high-quality line visibility",
abstract = "Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom that shading alone. A substantial challenge for making stylized line drawings from 3D models is the visibility computation. Current algorithms for computing line visibility in models of moderate complexity are either too slow for interactive rendering, or too brittle for coherent animation. We present a method that exploits graphics hardware to provide fast and robust line visibility. Rendering speed for our system is usually within a factor of two of an optimized rendering pipeline using conventional lines, and our system provides much higher visual quality and flexibility for stylization.",
keywords = "Hidden line removal, Line drawing, NPR, Visibility",
author = "Forrester Cole and Adam Finkelstein",
note = "Copyright: Copyright 2010 Elsevier B.V., All rights reserved.; 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009 ; Conference date: 27-02-2009 Through 01-03-2009",
year = "2009",
doi = "10.1145/1507149.1507168",
language = "English (US)",
isbn = "9781605584294",
series = "Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games",
pages = "115--120",
booktitle = "Proceedings of I3D 2009",
}