Abstract
PLX FP is a floating-point instruction set architecture (ISA) extension to PLX that is designed for fast and efficient 3D graphics processing. In this paper, we explore the implementation and performance of the fundamental functional unit for PLX FP, the floating-point multiply-accumulate (FMAC) functional unit. We present simulation and synthesis results for several implementations with increasingly powerful sets of instructions, to compare area and delay tradeoffs. We also evaluate the performance tradeoffs with examples taken from the 3D graphics processing pipeline.
Original language | English (US) |
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Pages (from-to) | 1873-1878 |
Number of pages | 6 |
Journal | Conference Record - Asilomar Conference on Signals, Systems and Computers |
Volume | 2 |
State | Published - 2004 |
Event | Conference Record of the Thirty-Eighth Asilomar Conference on Signals, Systems and Computers - Pacific Grove, CA, United States Duration: Nov 7 2004 → Nov 10 2004 |
All Science Journal Classification (ASJC) codes
- Signal Processing
- Computer Networks and Communications