Exaggerated shading for depicting shape and detail

Szymon Rusinkiewicz, Michael Burns, Doug Decarlo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

66 Scopus citations

Abstract

In fields ranging from technical illustration to mapmaking, artists have developed distinctive visual styles designed to convey both detail and overall shape as clearly as possible. We investigate a non-photorealistic shading model, inspired by techniques for carto-graphic terrain relief, based on dynamically adjusting the effective light position for different areas of the surface. It reveals detail regardless of surface orientation and, by operating at multiple scales, is designed to convey detail at all frequencies simultaneously.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2006 Papers, SIGGRAPH '06
Pages1199-1205
Number of pages7
DOIs
StatePublished - Dec 1 2006
EventACM SIGGRAPH 2006 Papers, SIGGRAPH '06 - Boston, MA, United States
Duration: Jul 30 2006Aug 3 2006

Publication series

NameACM SIGGRAPH 2006 Papers, SIGGRAPH '06

Other

OtherACM SIGGRAPH 2006 Papers, SIGGRAPH '06
CountryUnited States
CityBoston, MA
Period7/30/068/3/06

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

Keywords

  • non-photorealistic rendering
  • shape depiction

Cite this

Rusinkiewicz, S., Burns, M., & Decarlo, D. (2006). Exaggerated shading for depicting shape and detail. In ACM SIGGRAPH 2006 Papers, SIGGRAPH '06 (pp. 1199-1205). (ACM SIGGRAPH 2006 Papers, SIGGRAPH '06). https://doi.org/10.1145/1179352.1142015