TY - JOUR
T1 - Electronic “How Things Work” Articles
T2 - Two Early Prototypes
AU - Amador, Franz G.
AU - Berman, Deborah
AU - Borning, Alan
AU - DeRose, Tony
AU - Finkelstein, Adam
AU - Neville, Dorothy
AU - Notkin, David
AU - Salesin, David
AU - Salisbury, Mike
AU - Sherman, Joe
AU - Sun, Ying
AU - Weld, Daniel S.
AU - Winkenbach, Georges
N1 - Funding Information:
Manuscript received June 1,1992; revised December 1,1992. This research was funded in part by the National Science Foundation under Grants IRI- 8 957 302 (Weld), CCR-9 113 367 (Notkin), CCR-8 858 804 (Notkin), IRI-9 102 938 (Boming), and CCR-8 957 323 @Rose); by the office of Naval Research under Grant 90-J-1904 (Weld); by the Research Institute in Software Engineering @eRose, Notkin); and by the Xerox Corporation @Rose, Notkin, Weld).
PY - 1993/8
Y1 - 1993/8
N2 - The Electronic Encyclopedia/Exploratorium (E3) is a vision of a future computer system—a kind of electronic “How Things Work” book. Typical articles in E3 will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. In this paper, we discuss some of the foundational technology—especially focusing on topics in artificial intelligence, graphics, and user interfaces—needed to achieve this long-term vision. We describe our initial prototype system and the technical lessons we have learned from it, as well as our second prototype currently under construction.
AB - The Electronic Encyclopedia/Exploratorium (E3) is a vision of a future computer system—a kind of electronic “How Things Work” book. Typical articles in E3 will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. In this paper, we discuss some of the foundational technology—especially focusing on topics in artificial intelligence, graphics, and user interfaces—needed to achieve this long-term vision. We describe our initial prototype system and the technical lessons we have learned from it, as well as our second prototype currently under construction.
KW - Electronic books
KW - electronic encyclopedia
KW - hypermedia
KW - interactive CAD systems
KW - interactive graphics
KW - interactive simulation
KW - model-based reasoning
KW - user interface
UR - http://www.scopus.com/inward/record.url?scp=0027642341&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=0027642341&partnerID=8YFLogxK
U2 - 10.1109/69.234773
DO - 10.1109/69.234773
M3 - Article
AN - SCOPUS:0027642341
SN - 1041-4347
VL - 5
SP - 611
EP - 618
JO - IEEE Transactions on Knowledge and Data Engineering
JF - IEEE Transactions on Knowledge and Data Engineering
IS - 4
ER -