Digital bas-relief from 3D scenes

Tim Weyrich, Jia Deng, Connelly Barnes, Szymon Rusinkiewicz, Adam Finkelstein

Research output: Contribution to conferencePaperpeer-review

42 Scopus citations

Abstract

We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.

Original languageEnglish (US)
DOIs
StatePublished - 2007
Event34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States
Duration: Aug 5 2007Aug 9 2007

Other

Other34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics
Country/TerritoryUnited States
CitySan Diego, CA
Period8/5/078/9/07

All Science Journal Classification (ASJC) codes

  • General Computer Science

Keywords

  • Geometry generation
  • Non-photorealistic rendering
  • Sculpture
  • Tone mapping

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