Abstract
We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.
Original language | English (US) |
---|---|
DOIs | |
State | Published - 2007 |
Event | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States Duration: Aug 5 2007 → Aug 9 2007 |
Other
Other | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics |
---|---|
Country/Territory | United States |
City | San Diego, CA |
Period | 8/5/07 → 8/9/07 |
All Science Journal Classification (ASJC) codes
- General Computer Science
Keywords
- Geometry generation
- Non-photorealistic rendering
- Sculpture
- Tone mapping