TY - GEN
T1 - Detection is easier than computation
AU - Chazelle, Bernard
AU - Dobkin, David P.
N1 - Publisher Copyright:
© 1980 ACM.
PY - 1980/4/28
Y1 - 1980/4/28
N2 - Perhaps the most important application of computer geometry involves determining whether a pair of convex objects intersect. This problem is well understood in a model of computation where the objects are given as input and their intersection is returned as output. However, for many applications, we may assume that the objects already exist within the computer and that the only output desired is a single piece of data giving a common point if the objects intersect or reporting no intersection if they are disjoint. For this problem, none of the previous lower bounds are valid and we propose algorithms requiring sublinear time for their solution in 2 and 3 dimensions.
AB - Perhaps the most important application of computer geometry involves determining whether a pair of convex objects intersect. This problem is well understood in a model of computation where the objects are given as input and their intersection is returned as output. However, for many applications, we may assume that the objects already exist within the computer and that the only output desired is a single piece of data giving a common point if the objects intersect or reporting no intersection if they are disjoint. For this problem, none of the previous lower bounds are valid and we propose algorithms requiring sublinear time for their solution in 2 and 3 dimensions.
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U2 - 10.1145/800141.804662
DO - 10.1145/800141.804662
M3 - Conference contribution
AN - SCOPUS:84944046138
T3 - Proceedings of the Annual ACM Symposium on Theory of Computing
SP - 146
EP - 153
BT - Proceedings of the 12th Annual ACM Symposium on Theory of Computing, STOC 1980
PB - Association for Computing Machinery
T2 - 12th Annual ACM Symposium on Theory of Computing, STOC 1980
Y2 - 28 April 1980 through 30 April 1980
ER -