Dense 3D reconstruction from specularity consistency

Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz

Research output: Chapter in Book/Report/Conference proceedingConference contribution

29 Scopus citations

Abstract

In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matching cost function that can drive standard stereo reconstruction methods. We discuss the types of ambiguity that can arise, and suggest an aggregation method based on anisotropic diffusion that is particularly suitable for this matching cost function. We also present a controlled illumination setup that includes a pair of cameras and one LCD monitor, which is used as a calibrated, variable-position light source. We use this setup to evaluate the proposed method on real data, and demonstrate its capacity to recover high-quality depth and orientation from specular objects.

Original languageEnglish (US)
Title of host publication26th IEEE Conference on Computer Vision and Pattern Recognition, CVPR
DOIs
StatePublished - 2008
Event26th IEEE Conference on Computer Vision and Pattern Recognition, CVPR - Anchorage, AK, United States
Duration: Jun 23 2008Jun 28 2008

Publication series

Name26th IEEE Conference on Computer Vision and Pattern Recognition, CVPR

Other

Other26th IEEE Conference on Computer Vision and Pattern Recognition, CVPR
Country/TerritoryUnited States
CityAnchorage, AK
Period6/23/086/28/08

All Science Journal Classification (ASJC) codes

  • Computer Vision and Pattern Recognition
  • Control and Systems Engineering

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