Crowdsourcing in the Field: A Case Study Using Local Crowds for Event Reporting

Elena Agapie, Jaime Teevan, Andrés Monroy-Hernández

Research output: Chapter in Book/Report/Conference proceedingConference contribution

27 Scopus citations

Abstract

While crowd work typically involves tasks that performed at any time and anywhere, some tasks inherently require the physical presence of workers at a specific time and location. This paper presents a case study of a hybrid crowdsourcing process that involves the collaborative production of event reports using a combination of local and remote workers. The process extends human computation into the physical world by using local workers to collect information in person at events and remote workers to curate the collected information and generate event reports. We deployed the process at 11 events, employing 84 workers, and identified the challenges local workers face as constraints in mobility, time available to perform tasks, unpredictability of events, and interaction with others. We discuss issues related to collaboration with remote workers and bias in field reporting, and conduct a qualitative analysis to make design recommendations for extending human computation into the physical environment.

Original languageEnglish (US)
Title of host publicationProceedings of the 3rd AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2015
EditorsElizabeth Gerber, Panos Ipeirotis
PublisherAAAI press
Pages2-11
Number of pages10
ISBN (Electronic)9781577357407
DOIs
StatePublished - Nov 12 2015
Externally publishedYes
Event3rd AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2015 - San Diego, United States
Duration: Nov 8 2015Nov 11 2015

Publication series

NameProceedings of the 3rd AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2015

Conference

Conference3rd AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2015
Country/TerritoryUnited States
CitySan Diego
Period11/8/1511/11/15

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Human-Computer Interaction

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