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Counting and Cutting Cycles of Lines and Rods in Space

  • Bernard Chazelle
  • , Herbert Edelsbrunner
  • , Leonidas J. Guibas
  • , Richard Pollack
  • , Raimund Seidel
  • , Micha Sharir
  • , Jack Snoeyink

Research output: Contribution to journalConference articlepeer-review

Abstract

A number of rendering algorithms in computer graphics sort three-dimensional objects by depth and assume that there is no cycle that makes the sorting impossible. One way to resolve the problem caused by cycles is to cut the objects into smaller pieces. In this paper we address the problem of estimating how many such cuts are always sufficient. We also consider a few related algorithmic and combinatorial geometry problems.

Original languageEnglish (US)
Pages (from-to)242-251
Number of pages10
JournalProceedings - Annual IEEE Symposium on Foundations of Computer Science, FOCS
DOIs
StatePublished - 1990
Externally publishedYes
EventProceedings of the 31st Annual Symposium on Foundations of Computer Science - St. Louis, MO, USA
Duration: Oct 22 1990Oct 24 1990

All Science Journal Classification (ASJC) codes

  • General Computer Science

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