Abstract
A number of rendering algorithms in computer graphics sort three-dimensional objects by depth and assume that there is no cycle that makes the sorting impossible. One way to resolve the problem caused by cycles is to cut the objects into smaller pieces. In this paper we address the problem of estimating how many such cuts are always sufficient. We also consider a few related algorithmic and combinatorial geometry problems.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 242-251 |
| Number of pages | 10 |
| Journal | Proceedings - Annual IEEE Symposium on Foundations of Computer Science, FOCS |
| DOIs | |
| State | Published - 1990 |
| Externally published | Yes |
| Event | Proceedings of the 31st Annual Symposium on Foundations of Computer Science - St. Louis, MO, USA Duration: Oct 22 1990 → Oct 24 1990 |
All Science Journal Classification (ASJC) codes
- General Computer Science
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