Abstract
This paper formulates the polar-code construction problem for the successive-cancellation list (SCL) decoder as a maze-traversing game, which can be solved by reinforcement learning techniques. The proposed method provides a novel technique for polar-code construction that no longer depends on sorting and selecting bit-channels by reliability. Instead, this technique decides whether the input bits should be frozen in a purely sequential manner. The equivalence of optimizing the polar-code construction for the SCL decoder under this technique and maximizing the expected reward of traversing a maze is drawn. Simulation results show that the standard polar-code constructions that are designed for the successive-cancellation decoder are no longer optimal for the SCL decoder with respect to the frame error rate. In contrast, the simulations show that, with a reasonable amount of training, the game-based construction method finds code constructions that have lower frame-error rate for various code lengths and decoders compared to standard constructions.
Original language | English (US) |
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Article number | 9348092 |
Journal | Proceedings - IEEE Global Communications Conference, GLOBECOM |
Volume | 2020-January |
DOIs | |
State | Published - Dec 2020 |
Externally published | Yes |
Event | 2020 IEEE Global Communications Conference, GLOBECOM 2020 - Virtual, Taipei, Taiwan, Province of China Duration: Dec 7 2020 → Dec 11 2020 |
All Science Journal Classification (ASJC) codes
- Artificial Intelligence
- Computer Networks and Communications
- Hardware and Architecture
- Signal Processing