Abstract
Consistent representations of the boundary and interior of three-dimensional solid objects are required by applications ranging from interactive visualization to finite element analysis. However, most commonly available models of solid objects contain errors and inconsistencies. We describe an algorithm that automatically constructs consistent representations of the solid objects modeled by an arbitrary set of polygons. The key feature of our algorithm is that it first partitions space into a set of polyhedral regions and then determines which regions are solid based on region adjacency relationships. From the solid polyhedral regions, we are able to output consistent boundary and solid representations in a variety of file formats. Unlike previous approaches, our solid-based approach is effective even when the input polygons intersect, overlap, are wrongly-oriented, have T-junctions, or are unconnected.
Original language | English (US) |
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Pages | 155-162 |
Number of pages | 8 |
State | Published - 1997 |
Event | Proceedings of the 1997 Symposium on Interactive 3D Graphics - Providence, RI, USA Duration: Apr 27 1997 → Apr 30 1997 |
Other
Other | Proceedings of the 1997 Symposium on Interactive 3D Graphics |
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City | Providence, RI, USA |
Period | 4/27/97 → 4/30/97 |
All Science Journal Classification (ASJC) codes
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design