Abstract
In this paper, we give an explicit method for mapping any simply connected surface onto the sphere in a manner which preserves angles. This technique relies on certain conformal mappings from differential geometry. Our method provides a new way to automatically assign texture coordinates to complex undulating surfaces. We demonstrate a finite element method that can be used to apply our mapping technique to a triangulated geometric description of a surface.
Original language | English (US) |
---|---|
Pages (from-to) | 181-189 |
Number of pages | 9 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 6 |
Issue number | 2 |
DOIs | |
State | Published - Apr 2000 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design