Abstract
Patterns used for supersampling in graphics have been analyzed from statistical and signal-processing viewpoints. We present an analysis based on a type of isotropic discrepancy - how good patterns are at estimating the area in a region of defined type. We present algorithms for computing discrepancy relative to regions that are defined by rectangles, halfplanes, and higher-dimensional figures. Experimental evidence shows that popular supersampling patterns have discrepancies with better asymptotic behavior than random sampling, which is not inconsistent with theoretical bounds on discrepancy.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 354-376 |
| Number of pages | 23 |
| Journal | ACM Transactions on Graphics |
| Volume | 15 |
| Issue number | 4 |
| DOIs | |
| State | Published - Oct 1996 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
Keywords
- Algorithms
- Discrepancy
- Experimentation
- F.2.2 [Analysis of Algorithms and Problem Complexity]: Nonnumerical Algorithms and Problems-geometrical problems and computations
- I.3.3 [Computer Graphics]. Picture/Image Generation-antialiasing
- Ray-tracing