Computer graphics

David P. Dobkin, Seth J. Teller

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Computer graphics has often been cited as a prime application area for the techniques of computational geometry. The histories of the two fields have a great deal of overlap, with similar methods (e.g., sweep-line and area subdivision algorithms) arising independently in each. Both fields have often focused on similar problems, although with different computational models. For example, hidden surface removal (visible surface identification) is a fundamental problem in both fields. At the same time, as the fields have matured, they have brought different requirements to similar problems. The body of this chapter contains an updated version of our chapter in an earlier edition of this Handbook [[DT04]] in which we aimed to highlight both similarities and differences between the fields.

Original languageEnglish (US)
Title of host publicationHandbook of Discrete and Computational Geometry, Third Edition
PublisherCRC Press
Pages1377-1399
Number of pages23
ISBN (Electronic)9781498711425
ISBN (Print)9781498711395
DOIs
StatePublished - Jan 1 2017

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Mathematics(all)

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