@inproceedings{a7bd935956d9497fba243d4201b617d1,
title = "Classroom experience report on jigsaw learning",
abstract = "Jigsaw learning is a cooperative learning technique enabling students to teach and learn from their peers. Although prior studies investigated the efficacy of Jigsaw learning in computing education by measuring student performance after Jigsaw activities, this work reports on student and instructor experiences with Jigsaw learning. Jigsaw activities were performed in lectures throughout the term and student experience data was collected through student surveys. The survey results reveal that 72% of survey respondents thought the Jigsaw activities helped their learning. Furthermore, 75% of respondents acknowledged their role in class as a more engaged learner and 44% of those students identified themselves as taking on the role of a teacher. The instructor found Jigsaw learning to be labor intensive but observed higher levels of student engagement.",
keywords = "Computer Architecture, Cooperative Learning, Experience Report, Jigsaw, Student Experience",
author = "Liao, {Soohyun Nam} and Griswold, {William G.} and Leo Porter",
note = "Publisher Copyright: {\textcopyright} 2018 Copyright held by the owner/author(s).; 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2018 ; Conference date: 02-07-2018 Through 04-07-2018",
year = "2018",
month = jul,
day = "2",
doi = "10.1145/3197091.3197118",
language = "English (US)",
series = "Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE",
publisher = "Association for Computing Machinery",
pages = "302--307",
editor = "Panayiotis Andreou and Michal Armoni and Read, {Janet C.} and Irene Polycarpou",
booktitle = "ITiCSE 2018 - Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education",
}