Classroom experience report on jigsaw learning

Soohyun Nam Liao, William G. Griswold, Leo Porter

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

Jigsaw learning is a cooperative learning technique enabling students to teach and learn from their peers. Although prior studies investigated the efficacy of Jigsaw learning in computing education by measuring student performance after Jigsaw activities, this work reports on student and instructor experiences with Jigsaw learning. Jigsaw activities were performed in lectures throughout the term and student experience data was collected through student surveys. The survey results reveal that 72% of survey respondents thought the Jigsaw activities helped their learning. Furthermore, 75% of respondents acknowledged their role in class as a more engaged learner and 44% of those students identified themselves as taking on the role of a teacher. The instructor found Jigsaw learning to be labor intensive but observed higher levels of student engagement.

Original languageEnglish (US)
Title of host publicationITiCSE 2018 - Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education
EditorsPanayiotis Andreou, Michal Armoni, Janet C. Read, Irene Polycarpou
PublisherAssociation for Computing Machinery
Pages302-307
Number of pages6
ISBN (Electronic)9781450357074
DOIs
StatePublished - Jul 2 2018
Externally publishedYes
Event23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2018 - Larnaca, Cyprus
Duration: Jul 2 2018Jul 4 2018

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN (Print)1942-647X

Conference

Conference23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2018
CountryCyprus
CityLarnaca
Period7/2/187/4/18

All Science Journal Classification (ASJC) codes

  • Management of Technology and Innovation
  • Education

Keywords

  • Computer Architecture
  • Cooperative Learning
  • Experience Report
  • Jigsaw
  • Student Experience

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  • Cite this

    Liao, S. N., Griswold, W. G., & Porter, L. (2018). Classroom experience report on jigsaw learning. In P. Andreou, M. Armoni, J. C. Read, & I. Polycarpou (Eds.), ITiCSE 2018 - Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (pp. 302-307). (Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE). Association for Computing Machinery. https://doi.org/10.1145/3197091.3197118