TY - GEN
T1 - Breaking the Plane
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
AU - Franco Esparraguera, Liam
AU - Selberg, Kristoffer
AU - Lou, Brian
AU - Sun, Jenny
AU - Desta, Beza
AU - Monroy-Hernández, Andrés
AU - Abtahi, Parastoo
N1 - Publisher Copyright:
© 2024 Association for Computing Machinery. All rights reserved.
PY - 2024/5/11
Y1 - 2024/5/11
N2 - We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of mathematical concepts through AR enhances learning motivation and comprehension, and equation parsing makes the authoring of teaching materials more time-efficient for instructors. Previous works have developed AR systems that separately employ equation parsing and 3D mathematical visualizations, but work has yet to be done to combine those features by enabling real-time interactions and dynamic visualizations that help users learn in situ. We explore this by developing an AR system featuring handwritten equation parsing, graph manipulation, and a 3D function plotter. We found that our system significantly surpassed other systems in engagement, achieved comparable ease of use to a popular visualization tool, was considered the most effective in aiding problem-solving, and was highly preferred by participants for future use.
AB - We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of mathematical concepts through AR enhances learning motivation and comprehension, and equation parsing makes the authoring of teaching materials more time-efficient for instructors. Previous works have developed AR systems that separately employ equation parsing and 3D mathematical visualizations, but work has yet to be done to combine those features by enabling real-time interactions and dynamic visualizations that help users learn in situ. We explore this by developing an AR system featuring handwritten equation parsing, graph manipulation, and a 3D function plotter. We found that our system significantly surpassed other systems in engagement, achieved comparable ease of use to a popular visualization tool, was considered the most effective in aiding problem-solving, and was highly preferred by participants for future use.
KW - Augmented Reality (AR)
KW - Educational Technology
KW - Interactive Learning Tools
KW - Mathematics
UR - http://www.scopus.com/inward/record.url?scp=85194159708&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85194159708&partnerID=8YFLogxK
U2 - 10.1145/3613905.3651032
DO - 10.1145/3613905.3651032
M3 - Conference contribution
AN - SCOPUS:85194159708
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
Y2 - 11 May 2024 through 16 May 2024
ER -