Abstract
We introduce the boxtree, a versatile data structure for representing triangulated or meshed surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient ray tracing and collision detection. It is simple and robust, and requires minimal space. In situations where storage is at a premium, boxtrees are effective alternatives to octrees and BSP trees. They are also more flexible and efficient than R-trees, and nearly as simple to implement.
Original language | English (US) |
---|---|
Pages (from-to) | 387-396 |
Number of pages | 10 |
Journal | Computer Graphics Forum |
Volume | 15 |
Issue number | 3 |
DOIs | |
State | Published - 1996 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
Keywords
- Collision detection
- Hierarchical data structures
- Ray shooting