Best-first branch-And-bound on a hypercube

Edward W. Felten

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Scopus citations

Abstract

The branch-And-bound technique is a common method for finding exact solutions to difficult problems in combinatorial optimization. This paper will discusss issues surrounding implementation of a particular branch-And-bound algorithm for the traveling-salesman problem on a hypercube multicomputer. The natural parallel algorithm is based on a number of asynchronous processes which interact through a globally shared list of unfinished work. In a distributed-memory environment, we must find a non-centralized version of this shared data structure. In addition, detecting termination of the computation is tricky; an algorithm will be presented which ensures proper termination. Finally, issues affecting performance will be discussed.

Original languageEnglish (US)
Title of host publicationProceedings of the 3rd Conference on Hypercube Concurrent Computers and Applications, C3P 1988
EditorsGeoffrey Fox
PublisherAssociation for Computing Machinery, Inc
Pages1500-1504
Number of pages5
ISBN (Electronic)0897912780, 9780897912785
DOIs
StatePublished - Jan 3 1989
Event3rd Conference on Hypercube Concurrent Computers and Applications, C3P 1988 - Pasadena, United States
Duration: Jan 19 1988Jan 20 1988

Publication series

NameProceedings of the 3rd Conference on Hypercube Concurrent Computers and Applications: Architecture, Software, Computer Systems, and General Issues, C3P 1988
Volume2

Other

Other3rd Conference on Hypercube Concurrent Computers and Applications, C3P 1988
Country/TerritoryUnited States
CityPasadena
Period1/19/881/20/88

All Science Journal Classification (ASJC) codes

  • Hardware and Architecture
  • Computer Graphics and Computer-Aided Design
  • Software
  • Computer Science Applications

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