TY - GEN
T1 - Attriblt
T2 - 26th Annual ACM Symposium on User Interface Software and Technology, UIST 2013
AU - Chaudhuri, Siddhartha
AU - Kalogerakis, Evangelos
AU - Giguere, Stephen
AU - Funkhouser, Thomas
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - We present ATTRIBIT, an approach for people to create visual content using relative semantic attributes expressed in linguistic terms. During an off-line processing step, ATTRIBIT learns semantic attributes for design components that reflect the high-level intent people may have for creating content in a domain (e.g. adjectives such as "dangerous", "scary" or "strong") and ranks them according to the strength of each learned attribute. Then, during an interactive design session, a person can explore different combinations of visual components using commands based on relative attributes (e.g. "make this part more dangerous"). Novel designs are assembled in real-time as the strengths of selected attributes are varied, enabling rapid, in-situ exploration of candidate designs. We applied this approach to 3D modeling and web design. Experiments suggest this interface is an effective alternative for novices performing tasks with high-level design goals.
AB - We present ATTRIBIT, an approach for people to create visual content using relative semantic attributes expressed in linguistic terms. During an off-line processing step, ATTRIBIT learns semantic attributes for design components that reflect the high-level intent people may have for creating content in a domain (e.g. adjectives such as "dangerous", "scary" or "strong") and ranks them according to the strength of each learned attribute. Then, during an interactive design session, a person can explore different combinations of visual components using commands based on relative attributes (e.g. "make this part more dangerous"). Novel designs are assembled in real-time as the strengths of selected attributes are varied, enabling rapid, in-situ exploration of candidate designs. We applied this approach to 3D modeling and web design. Experiments suggest this interface is an effective alternative for novices performing tasks with high-level design goals.
KW - Assembly-based modeling
KW - Content creation
KW - Exploratory interfaces
KW - High-level attributes
KW - Interactive modeling
KW - Relative attributes
KW - Semantic attributes
UR - http://www.scopus.com/inward/record.url?scp=84887596068&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84887596068&partnerID=8YFLogxK
U2 - 10.1145/2501988.2502008
DO - 10.1145/2501988.2502008
M3 - Conference contribution
AN - SCOPUS:84887596068
SN - 9781450322683
T3 - UIST 2013 - Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology
SP - 193
EP - 202
BT - UIST 2013 - Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology
Y2 - 8 October 2013 through 11 October 2013
ER -