TY - GEN
T1 - AR Exhibitions for Sensitive Narratives
T2 - 2022 ACM Designing Interactive Systems Conference: Digital Wellbeing, DIS 2022
AU - Cárdenas Gasca, Ana María
AU - Jacobs, Jennifer Mary
AU - Monroy-Hernández, Andrés
AU - Nebeling, Michael
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/6/13
Y1 - 2022/6/13
N2 - Augmented Reality (AR) in human rights museums and memorialization efforts can empower these initiatives to create stronger connections between audiences and victims; however, there is little research on the risks of depicting sensitive narratives through immersive technologies. We examined the opportunities and challenges of applying AR to memorialization by designing and deploying an AR application with a human rights museum in Colombia. We report lessons from our collaboration about navigating the risk of re-victimizing testimonial authors while creating engaging AR interactions. Furthermore, we report on a user study where participants interacted with our museum exhibition. Based on observations of our co-design process and the user study results, we discuss implications for immersive application design with strategies for selecting immersive content, balancing audience engagement, and identifying technology gaps. Finally, we reflect on the implications for collaborations between HCI researchers, human rights professionals, and organizations to inform designs involving sensitive narratives.
AB - Augmented Reality (AR) in human rights museums and memorialization efforts can empower these initiatives to create stronger connections between audiences and victims; however, there is little research on the risks of depicting sensitive narratives through immersive technologies. We examined the opportunities and challenges of applying AR to memorialization by designing and deploying an AR application with a human rights museum in Colombia. We report lessons from our collaboration about navigating the risk of re-victimizing testimonial authors while creating engaging AR interactions. Furthermore, we report on a user study where participants interacted with our museum exhibition. Based on observations of our co-design process and the user study results, we discuss implications for immersive application design with strategies for selecting immersive content, balancing audience engagement, and identifying technology gaps. Finally, we reflect on the implications for collaborations between HCI researchers, human rights professionals, and organizations to inform designs involving sensitive narratives.
KW - AR
KW - Museum
KW - augmented reality
KW - memory museum
KW - research through design
UR - http://www.scopus.com/inward/record.url?scp=85133638113&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85133638113&partnerID=8YFLogxK
U2 - 10.1145/3532106.3533549
DO - 10.1145/3532106.3533549
M3 - Conference contribution
AN - SCOPUS:85133638113
T3 - DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference: Digital Wellbeing
SP - 1698
EP - 1714
BT - DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
Y2 - 13 June 2022 through 17 June 2022
ER -