TY - GEN
T1 - Affect and creative performance on crowdsourcing platforms
AU - Morris, Robert R.
AU - Dontcheva, Mira
AU - Finkelstein, Adam
AU - Gerber, Elizabeth
PY - 2013
Y1 - 2013
N2 - Performance on crowd sourcing platforms varies greatly, especially for tasks requiring significant cognitive effort or creative insight. Researchers have proposed several techniques to address these problems, yet few have considered the role of affect, despite the well-established link between positive affect and creative performance. In this paper, we examine two affective techniques to boost creativity on crowd sourcing platforms - affective priming and affective pre-screening. Across three experiments, we find divergent results, depending on which technique is used. We find that not all happy crowd workers are alike. Those that are primed to feel happy exhibit enhanced creative performance, whereas those that merely report feeling happy exhibit impaired creative performance. We examine these findings in light of preexisting research on creativity, affect, and mood saliency. Lastly, we show how our findings have implications not only for crowd sourcing platforms, but also for other human-computer interaction scenarios that involve affect and creative performance.
AB - Performance on crowd sourcing platforms varies greatly, especially for tasks requiring significant cognitive effort or creative insight. Researchers have proposed several techniques to address these problems, yet few have considered the role of affect, despite the well-established link between positive affect and creative performance. In this paper, we examine two affective techniques to boost creativity on crowd sourcing platforms - affective priming and affective pre-screening. Across three experiments, we find divergent results, depending on which technique is used. We find that not all happy crowd workers are alike. Those that are primed to feel happy exhibit enhanced creative performance, whereas those that merely report feeling happy exhibit impaired creative performance. We examine these findings in light of preexisting research on creativity, affect, and mood saliency. Lastly, we show how our findings have implications not only for crowd sourcing platforms, but also for other human-computer interaction scenarios that involve affect and creative performance.
KW - Affective computing
KW - Affective priming
KW - Affective self-report
KW - Creativity
KW - Crowdsourcing
UR - http://www.scopus.com/inward/record.url?scp=84893328756&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893328756&partnerID=8YFLogxK
U2 - 10.1109/ACII.2013.18
DO - 10.1109/ACII.2013.18
M3 - Conference contribution
AN - SCOPUS:84893328756
SN - 9780769550480
T3 - Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013
SP - 67
EP - 72
BT - Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013
T2 - 2013 5th Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013
Y2 - 2 September 2013 through 5 September 2013
ER -