TY - GEN
T1 - Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
AU - Funkhouser, Thomas A.
AU - Séquin, Carlo H.
N1 - Publisher Copyright:
© 1993 ACM.
PY - 1993/9/1
Y1 - 1993/9/1
N2 - We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithms. The idea behind the algorithm is to adjust image quality adaptively to maintain a uniform, user-specified target frame rate. We perform a constrained optimization to choose a level of detail and rendering algorithm for each potentially visible object in order to generate the "best" image possible within the target frame time. Tests show that the algorithm generates more uniform frame rates than other previously described detail elision algorithms with little noticeable difference in image quality during visualization of complex models.
AB - We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithms. The idea behind the algorithm is to adjust image quality adaptively to maintain a uniform, user-specified target frame rate. We perform a constrained optimization to choose a level of detail and rendering algorithm for each potentially visible object in order to generate the "best" image possible within the target frame time. Tests show that the algorithm generates more uniform frame rates than other previously described detail elision algorithms with little noticeable difference in image quality during visualization of complex models.
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U2 - 10.1145/166117.166149
DO - 10.1145/166117.166149
M3 - Conference contribution
AN - SCOPUS:84945345972
T3 - Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993
SP - 247
EP - 254
BT - Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993
PB - Association for Computing Machinery
T2 - 20th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993
Y2 - 2 August 1993 through 6 August 1993
ER -