@inproceedings{615f147f9ada4b1fbec12dfcf4b71ab0,
title = "Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments",
abstract = "We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithms. We perform a constrained optimization to choose a level of detail and rendering algorithm for each potentially visible object in order to generate the 'best' image possible within the target frame time.",
author = "Funkhouser, {Thomas A.} and Sequin, {Carlo H.}",
year = "1993",
language = "English (US)",
isbn = "0897916018",
series = "Proc ACM SIGGRAPH 93 Conf Comput Graphics",
publisher = "Publ by ACM",
pages = "247--254",
booktitle = "Proc ACM SIGGRAPH 93 Conf Comput Graphics",
note = "Proceedings of the ACM SIGGRAPH '93 Conference on Computer Graphics ; Conference date: 01-08-1993 Through 06-08-1993",
}