Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments

Thomas Allen Funkhouser, Carlo H. Sequin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

307 Scopus citations

Abstract

We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithms. We perform a constrained optimization to choose a level of detail and rendering algorithm for each potentially visible object in order to generate the 'best' image possible within the target frame time.

Original languageEnglish (US)
Title of host publicationProc ACM SIGGRAPH 93 Conf Comput Graphics
PublisherPubl by ACM
Pages247-254
Number of pages8
ISBN (Print)0897916018
StatePublished - Dec 1 1993
EventProceedings of the ACM SIGGRAPH '93 Conference on Computer Graphics - Anaheim, CA, USA
Duration: Aug 1 1993Aug 6 1993

Publication series

NameProc ACM SIGGRAPH 93 Conf Comput Graphics

Other

OtherProceedings of the ACM SIGGRAPH '93 Conference on Computer Graphics
CityAnaheim, CA, USA
Period8/1/938/6/93

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Fingerprint Dive into the research topics of 'Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments'. Together they form a unique fingerprint.

  • Cite this

    Funkhouser, T. A., & Sequin, C. H. (1993). Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In Proc ACM SIGGRAPH 93 Conf Comput Graphics (pp. 247-254). (Proc ACM SIGGRAPH 93 Conf Comput Graphics). Publ by ACM.