Adaptive cutaways for comprehensible rendering of polygonal scenes

Michael Burns, Adam Finkelstein

Research output: Contribution to journalArticle

32 Scopus citations

Abstract

In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary objects so as to expose the objects of interest. This paper introduces a method for generating cutaway renderings of polygonal scenes at interactive frame rates, using illustrative and non-photorealistic rendering cues to expose objects of interest in the context of surrounding objects. We describe a method for creating a view-dependent cutaway shape along with modifications to the polygonal rendering pipeline to create cutaway renderings. Applications for this technique include architectural modeling, path planning, and computer games.

Original languageEnglish (US)
Article number154
JournalACM Transactions on Graphics
Volume27
Issue number5
DOIs
StatePublished - Dec 1 2008

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

Keywords

  • Cutaway diagram
  • Distance transform
  • NPR
  • Visibility

Fingerprint Dive into the research topics of 'Adaptive cutaways for comprehensible rendering of polygonal scenes'. Together they form a unique fingerprint.

  • Cite this