A painting interface for interactive surface deformations

J. Lawrence, T. Funkhouser

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either interactive manipulation or physical simulation to control surface deformations. In this paper, we investigate combining these two approaches with a painting interface that gives the user direct, local control over a physical simulation. The paint a user applies to the model defines its instantaneous surface velocity, the user can effect surface deformations. We have found that this painting metaphor gives the user direct, local control over surface deformations for several applications: creating new models, removing noise from existing models, and adding geometric texture to an existing surface at multiple scales.

Original languageEnglish (US)
Title of host publicationProceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003
EditorsReinhard Klein, Jon Rokne, Wenping Wang
PublisherIEEE Computer Society
Pages141-150
Number of pages10
ISBN (Electronic)0769520286
DOIs
StatePublished - 2003
Event11th Pacific Conference on Computer Graphics and Applications, PG 2003 - Canmore, Canada
Duration: Oct 8 2003Oct 10 2003

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
Volume2003-January
ISSN (Print)1550-4085

Other

Other11th Pacific Conference on Computer Graphics and Applications, PG 2003
Country/TerritoryCanada
CityCanmore
Period10/8/0310/10/03

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Graphics and Computer-Aided Design
  • Modeling and Simulation

Keywords

  • Application software
  • Deformable models
  • Geometry
  • Graphics
  • Painting
  • Paints
  • Shape
  • Solid modeling
  • Surface cracks
  • Surface texture

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