Abstract
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either interactive manipulation or physical simulation to control surface deformations. In this paper, we investigate combining these two approaches with a painting interface that gives the user direct, local control over a physical simulation. The "paint" a user applies to the model defines its instantaneous surface velocity. By interactively simulating this velocity, the user can effect surface deformations. We have found that this painting metaphor gives the user direct, local control over surface deformations for several applications: creating new models, removing noise from existing models, and adding geometric texture to an existing surface at multiple scales.
Original language | English (US) |
---|---|
Pages (from-to) | 418-438 |
Number of pages | 21 |
Journal | Graphical Models |
Volume | 66 |
Issue number | 6 |
DOIs | |
State | Published - Nov 2004 |
All Science Journal Classification (ASJC) codes
- Software
- Modeling and Simulation
- Geometry and Topology
- Computer Graphics and Computer-Aided Design
Keywords
- Direct texture painting
- Geometric modeling
- Modeling interfaces
- Surface deformations