A Multi-Jammer Game with Latency as the User's Communication Utility

Andrey Garnaev, Athina Petropulu, Wade Trappe, H. Vincent Poor

Research output: Contribution to journalArticle

Abstract

We consider the communication between a source (user) and a receiver in the presence of multiple jammers, and study resource assignment in a non-cooperative game theory framework using communication latency as the user's utility. Equilibrium strategies are found in closed form, and their uniqueness is proven. This allows one to identify jammers whose equilibrium strategies have an on/off structure, or they are sensitive to small variations in the network parameters.

Original languageEnglish (US)
Article number9096281
Pages (from-to)1899-1903
Number of pages5
JournalIEEE Communications Letters
Volume24
Issue number9
DOIs
StatePublished - Sep 2020

All Science Journal Classification (ASJC) codes

  • Modeling and Simulation
  • Computer Science Applications
  • Electrical and Electronic Engineering

Keywords

  • jamming
  • Latency
  • Nash equilibrium

Fingerprint Dive into the research topics of 'A Multi-Jammer Game with Latency as the User's Communication Utility'. Together they form a unique fingerprint.

  • Cite this