TY - GEN
T1 - A layered, heterogeneous reflectance model for acquiring and rendering human skin
AU - Donner, Craig
AU - Weyrich, Tim
AU - D'eon, Eugene
AU - Ramamoorthi, Ravi
AU - Rusinkiewicz, Szymon
PY - 2008
Y1 - 2008
N2 - We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independent set of spatially-varying absorption and scattering parameters. For greater physical accuracy and control, we introduce an infinitesimally thin absorbing layer between scattering layers. To obtain parameters for our model, we use a novel acquisition method that begins with multi-spectral photographs. By using an inverse rendering technique, along with known chromophore spectra, we optimize for the best set of parameters for each pixel of a patch. Our method finds close matches to a wide variety of inputs with low residual error. We apply our model to faithfully reproduce the complex variations in skin pigmentation. This is in contrast to most previous work, which assumes that skin is homogeneous or composed of homogeneous layers. We demonstrate the accuracy and flexibility of our model by creating complex skin visual effects such as veins, tattoos, rashes, and freckles, which would be difficult to author using only albedo textures at the skin's outer surface. Also, by varying the parameters to our model, we simulate effects from external forces, such as visible changes in blood flow within the skin due to external pressure.
AB - We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independent set of spatially-varying absorption and scattering parameters. For greater physical accuracy and control, we introduce an infinitesimally thin absorbing layer between scattering layers. To obtain parameters for our model, we use a novel acquisition method that begins with multi-spectral photographs. By using an inverse rendering technique, along with known chromophore spectra, we optimize for the best set of parameters for each pixel of a patch. Our method finds close matches to a wide variety of inputs with low residual error. We apply our model to faithfully reproduce the complex variations in skin pigmentation. This is in contrast to most previous work, which assumes that skin is homogeneous or composed of homogeneous layers. We demonstrate the accuracy and flexibility of our model by creating complex skin visual effects such as veins, tattoos, rashes, and freckles, which would be difficult to author using only albedo textures at the skin's outer surface. Also, by varying the parameters to our model, we simulate effects from external forces, such as visible changes in blood flow within the skin due to external pressure.
KW - BSSRDF
KW - Layered materials
KW - Light transport
KW - Reflection models
KW - Skin reflectance
KW - Subsurface scattering
UR - http://www.scopus.com/inward/record.url?scp=84869229781&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869229781&partnerID=8YFLogxK
U2 - 10.1145/1457515.1409093
DO - 10.1145/1457515.1409093
M3 - Conference contribution
AN - SCOPUS:84869229781
SN - 9781450318310
T3 - ACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia'08
BT - ACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia'08
PB - Association for Computing Machinery
T2 - ACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia 2008
Y2 - 10 December 2008 through 13 December 2008
ER -