Abstract
We consider a generalization, which we call the Shannon switching game on vertices, of a familiar board game called HEX. We show that determining who wins such a game if each player plays perfectly is very hard; in fact, it is as hard as carrying out any polynomial-space-bounded computation. This result suggests that the theory of combinatorial games is difficult.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 66-71 |
| Number of pages | 6 |
| Journal | Proceedings of the Annual ACM Symposium on Theory of Computing |
| State | Published - May 5 1975 |
| Externally published | Yes |
| Event | 7th Annual ACM Symposium on Theory of Computing, STOC 1975 - Albuquerque, United States Duration: May 5 1975 → May 7 1975 |
All Science Journal Classification (ASJC) codes
- Software
Keywords
- Completeness in polynomial space
- Computational complexity
- HEX
- Shannon switching game