Abstract
We consider a generalization, which we call the Shannon switching game on vertices, of a familiar board game called HEX. We show that determining who wins such a game if each player plays perfectly is very hard; in fact, it is as hard as carrying out any polynomial-space-bounded computation. This result suggests that the theory of combinatorial games is difficult.
Original language | English (US) |
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Pages (from-to) | 66-71 |
Number of pages | 6 |
Journal | Proceedings of the Annual ACM Symposium on Theory of Computing |
State | Published - May 5 1975 |
Externally published | Yes |
Event | 7th Annual ACM Symposium on Theory of Computing, STOC 1975 - Albuquerque, United States Duration: May 5 1975 → May 7 1975 |
All Science Journal Classification (ASJC) codes
- Software
Keywords
- Completeness in polynomial space
- Computational complexity
- HEX
- Shannon switching game