TY - GEN
T1 - A college admissions game for uplink user association in wireless small cell networks
AU - Saad, Walid
AU - Han, Zhu
AU - Zheng, Rong
AU - Debbah, Mérouane
AU - Poor, H. Vincent
PY - 2014
Y1 - 2014
N2 - In this paper, the problem of uplink user association in small cell networks, which involves interactions between users, small cell base stations, and macro-cell stations, having often conflicting objectives, is considered. The problem is formulated as a college admissions game with transfers in which a number of colleges, i.e., small cell and macro-cell stations seek to recruit a number of students, i.e., users. In this game, the users and access points (small cells and macro-cells) rank one another based on preference functions that capture the users' need to optimize their utilities which are functions of packet success rate (PSR) and delay as well as the small cells' incentive to extend the macro-cell coverage (e.g., via cell biasing/range expansion) while maintaining the users' quality-of-service. A distributed algorithm that combines notions from matching theory and coalitional games is proposed to solve the game. The convergence of the algorithm is shown and the properties of the resulting assignments are discussed. Simulation results show that the proposed approach yields a performance improvement, in terms of the average utility per user, reaching up to 23% relative to a conventional, best-PSR algorithm.
AB - In this paper, the problem of uplink user association in small cell networks, which involves interactions between users, small cell base stations, and macro-cell stations, having often conflicting objectives, is considered. The problem is formulated as a college admissions game with transfers in which a number of colleges, i.e., small cell and macro-cell stations seek to recruit a number of students, i.e., users. In this game, the users and access points (small cells and macro-cells) rank one another based on preference functions that capture the users' need to optimize their utilities which are functions of packet success rate (PSR) and delay as well as the small cells' incentive to extend the macro-cell coverage (e.g., via cell biasing/range expansion) while maintaining the users' quality-of-service. A distributed algorithm that combines notions from matching theory and coalitional games is proposed to solve the game. The convergence of the algorithm is shown and the properties of the resulting assignments are discussed. Simulation results show that the proposed approach yields a performance improvement, in terms of the average utility per user, reaching up to 23% relative to a conventional, best-PSR algorithm.
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U2 - 10.1109/INFOCOM.2014.6848040
DO - 10.1109/INFOCOM.2014.6848040
M3 - Conference contribution
AN - SCOPUS:84904438525
SN - 9781479933600
T3 - Proceedings - IEEE INFOCOM
SP - 1096
EP - 1104
BT - IEEE INFOCOM 2014 - IEEE Conference on Computer Communications
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 33rd IEEE Conference on Computer Communications, IEEE INFOCOM 2014
Y2 - 27 April 2014 through 2 May 2014
ER -