2.5D Simulated Keyframe Animation in Blender

E. Ilene, Nora S. Willett, Adam Finkelstein

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

3D animation requires specialized skills and tends to limit creative expression in favor of physical feasibility, while 2D animation does the opposite. Another duality exists between simulated and keyframe animation. While simulations provide physical believability, keyframes give animators fine timing control. This project seeks to bridge the gap between these approaches to animation: leveraging the expressiveness of 2D animation, the robustness of 3D environment and camera movement, the physical feasibility of simulation, and the control of keyframing. To this end, we present a 2.5D animation interface that takes 2D drawn keyframes and 3D context (object, environment and camera movement) to generate simulated animations that adhere to the user-drawn keyframes.

Original languageEnglish (US)
Title of host publicationAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
PublisherAssociation for Computing Machinery, Inc
Pages35-36
Number of pages2
ISBN (Electronic)9781450386555
DOIs
StatePublished - Oct 10 2021
Event34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 - Virtual, Online, United States
Duration: Oct 10 2021Oct 14 2021

Publication series

NameAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021

Conference

Conference34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Country/TerritoryUnited States
CityVirtual, Online
Period10/10/2110/14/21

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction

Keywords

  • 2D animation
  • inbetweening
  • keyframe animation
  • physical simulation

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