Mathematics
Boosting
100%
Learning
81%
AdaBoost
56%
Margin
44%
Prediction
28%
Learning Algorithm
28%
Classifier
26%
Game
20%
Training
18%
Maximum Entropy
18%
Ranking
14%
Update
14%
Bandit Problems
12%
Multi-class
11%
Performance
11%
Multi-class Classification
10%
Reinforcement Learning
10%
Model
10%
Performance Guarantee
10%
Amplification
9%
Distribution-free
9%
Multi-armed Bandit
9%
Framework
9%
Density Estimation
8%
Experiment
8%
Finite Automata
8%
Decision tree
8%
Reward
7%
Generalization
7%
Game Theory
7%
Predictors
7%
Rate of Convergence
7%
Query
7%
Generalization Error
7%
Policy
6%
Efficient Algorithms
6%
Class
6%
Conditional Random Fields
6%
Oracle
6%
Supervised Learning
6%
Output
6%
Pruning
6%
Semi-supervised Learning
6%
Repeated Games
6%
Bidding
6%
Polynomial
6%
Tagging
6%
Pattern Language
6%
Lower bound
6%
Automata
6%
Multiplicative
6%
Ascent
5%
Realizability
5%
Unknown
5%
Converge
5%
Online Learning
5%
Fixed point
5%
Robust Inference
5%
Sparsity
5%
Binary
5%
Worst-case Analysis
5%
Predict
5%
Auctions
5%
Sparse Polynomials
5%
Portfolio Selection
5%
Gene
5%
Counterexample
5%
Overfitting
5%
Perceptron
5%
Chip
5%
Expander
5%
Voting
5%
Engineering & Materials Science
Adaptive boosting
84%
Learning algorithms
76%
Classifiers
43%
Entropy
29%
Finite automata
27%
Polynomials
25%
Reinforcement learning
19%
Experiments
18%
Labels
13%
Problem-Based Learning
12%
Machine learning
12%
Amplification
12%
Decision trees
11%
Game theory
10%
Statistics
10%
Markov processes
10%
Sampling
10%
Supervised learning
9%
Newton-Raphson method
8%
Feedback
8%
Tumors
8%
Genes
7%
Autonomous agents
7%
Logistic regression
7%
Networks (circuits)
6%
Probability distributions
6%
Reinforcement
6%
Apprentices
6%
Costs
6%
Set theory
6%
Labeling
5%
Decision making
5%
Computational linguistics
5%
Demonstrations
5%
Internet
5%
Random processes
5%